Minimalist4DGroupInit Actionscript
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Init values for a minimalistic/experimental 4D Camera that films flash movie clips:
author Olaf Havnes
version Revision: 1.2 Date: 2003/03/17 22:53:05
since SWFIT1.0
Factors for scaling up from the mathematic world to the flash stage.
/:POS_FACTOR_4D = 200;
/:SCALE_FACTOR_4D = 300;
A very experimental rotation
/:ROTATE_FACTOR_4D = 360;
The number of particles
NUM_PARTS = 10;
pcounter = 0;
Randomize the start values
CENTER_X = 0;
CENTER_Y = 0;
CENTER_Z = 1;
CENTER_Q = 0;
RANDOM_POS_DIVISOR = 1000;
RANDOM_POS_OFF_DIVISOR = 10000;
RANDOM_SPEED_DIVISOR = 100000;
px = CENTER_X + (random (1000) - 500) / RANDOM_POS_DIVISOR;
dpx = (random (1000) - 500) / RANDOM_POS_OFF_DIVISOR;
vx = (random (1000) - 500) / RANDOM_SPEED_DIVISOR;
py = CENTER_Y + (random (1000) - 500) / RANDOM_POS_DIVISOR;
dpy = (random (1000) - 500) / RANDOM_POS_OFF_DIVISOR;
vy = (random (1000) - 500) / RANDOM_SPEED_DIVISOR;
pz = CENTER_Z + (random (1000) - 500) / RANDOM_POS_DIVISOR;
dpz = (random (1000) - 500) / RANDOM_POS_OFF_DIVISOR;
vz = (random (1000) - 500) / RANDOM_SPEED_DIVISOR;
pq = CENTER_Q + (random (1000) - 500) / RANDOM_POS_DIVISOR;
dpq = (random (1000) - 500) / RANDOM_POS_OFF_DIVISOR;
vq = (random (1000) - 500) / RANDOM_SPEED_DIVISOR;
len = Math.sqrt (px * px + py * py + pz * pz + pq * pq);
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