GameLoop Actionscript
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Copyright 2003 Orgdot AS. All Rights Reserved. http://dev.swfit.com
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Loop for the main DNAFactory game counter.
author Olaf Havnes
version Revision: 1.5 Date: 2003/03/05 19:52:16
since SWFIT1.0
Do we have a conveyor belt piece ?
if (conv_name eq "")
{
acgt_num++;
conv_name = "conv_" add acgt_num;
duplicateMovieClip ("acgt", conv_name, acgt_num);
setProperty (conv_name, _x, conv_start_x);
setProperty (conv_name, _y, conv_start_y);
set (conv_name add ":conveyor", true);
Find a spare slot for this conveyor piece
i = 0;
while (i < num_conv + 1)
{
if (eval ("conv_" add i) eq "")
{
set ("conv_" add i, conv_name);
break;
}
i++;
}
}
Do we have a waiting piece ?
if (wait_name eq "")
{
acgt_num++;
wait_name = "drag_" add acgt_num;
duplicateMovieClip ("acgt", wait_name, acgt_num);
}
else
{
setProperty (wait_name, _x, acgt._x);
setProperty (wait_name, _y, acgt._y);
}
Do we have a drag piece ?
if (wait_name eq "")
{
acgt_num++;
wait_name = "drag_" add acgt_num;
duplicateMovieClip ("acgt", wait_name, acgt_num);
}
else
{
setProperty (wait_name, _x, wait_x);
setProperty (wait_name, _y, wait_y);
}
Do we have a deposit piece ?
if (dpst_name eq "")
{
}
else
{
setProperty (dpst_name, _x, dpst_x);
setProperty (dpst_name, _y, dpst_y);
}
if (drop_pause_counter < drop_pause)
{
drop_pause_counter++;
}
else
{
Do we have a dragging piece ?
if (drag_name eq "")
{
drag_name = wait_name;
wait_name = "";
hand.drop_drag = true;
}
}
Was the piece just dropped ?
if (hand.drop_done)
{
hand.drop_done = false;
hand.drop_drag = false;
drop_pause_counter = 0;
set (drag_name add ":falling", true);
drag_name = "";
}
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