MathPathRollerLoop Actionscript
Table of contents | Previous document | Download MathPathRollerLoop.as | SWF!T Homepage RCSfile: MathPathRollerLoop.as,v Revision: 1.3 Date: 2003/02/17 01:09:49
Copyright 2003 Orgdot AS. All Rights Reserved. http://dev.swfit.com
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Loop for the MathPath roller sprite.
author Olaf Havnes
version Revision: 1.3 Date: 2003/02/17 01:09:49
since SWFIT1.0
_visible = true;
x += _parent.x_speed;
if (x > x1)
{
_parent.tot_coins --;
removeMovieClip ("");
}
We roll along a cubic polygon. (Remember that a negative Y is up.)
path_y = - ( 2 * x * x * x + x * x - x);
Compute the Y-speed
v -= mg;
old_y = y;
y += v;
if (y > old_y) top = y;
Should we make a sound ?
gap = path_y - y;
if (gap * gap < gap_size * gap_size && (top - y) > fall_size)
{
tellTarget ("clink")
{
gotoAndPlay ("clink");
}
}
Are we below the path ?
if (y < path_y)
{
y = path_y + gap;
v = - v * fr;
y_max = y;
if (roto_step < max_roto) roto_step += roto_grow;
}
_x = /:SCALE_FACTOR_X * x;
_y = - /:SCALE_FACTOR_Y * y;
roll_g._rotation += roto_step;
roll_g._xscale = 100;
roll_g._yscale = 100;
|
|