RoboMetricsLoop Actionscript
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Copyright 2003 Orgdot AS. All Rights Reserved. http://dev.swfit.com
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Loop script for the geometric robot.
author Olaf Havnes
version Revision: 1.3 Date: 2003/04/22 14:28:12
since SWFIT1.0
We have gotten an upward push from the leg - and the body is pulling us down.
body_acc_sum = BODY_ACC + leg_push * LEG_PUSH_ACC - (body_y / 100);
body_speed += body_acc_sum - body_speed * BODY_FR;
body_y += body_speed;
body._y = body_y;
leg_push = 0;
Do the rotation...
body_angle = body.rotation_mult;
i = 0;
while (i < body.NUM_PEGS)
{
The clip to manipulate
leg_name = "leg_" add i;
Rotate the leg pieces. Find upward thrust.
set (leg_name add ":body_angle", body_angle);
call (leg_name add ":rotate");
Test for ground hit.
val_x = eval (leg_name add ":leg_x");
#include "_scripts/GroundLookup.as"
if (eval (leg_name add ":leg_y") > val_y)
{
set (leg_name add ":touch_ground", true);
set (leg_name add ":ground_y", val_y);
}
else
{
set (leg_name add ":touch_ground", false);
}
Render the leg pieces
call (leg_name add ":render");
Go to the next leg
i++;
body_angle += body.peg_angle_step;
if (body_angle >= /:NUM_DEG) body_angle -= /:NUM_DEG;
}
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