MouseEngineLookup Actionscript
Table of contents | Previous document | Download MouseEngineLookup.as | SWF!T Homepage RCSfile: MouseEngineLookup.as,v Revision: 1.5 Date: 2003/03/19 14:43:28
Copyright 2003 Orgdot AS. All Rights Reserved. http://dev.swfit.com
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
This script computes the total offset from _level0 to the clip we're in. It looks for the variable mouse_x in level0 (see MouseEngineLoop.as). It is (arbitrarily) set to stop searching at 20 levels so as not to run into an infinite loop in case the movie is wrongly configured and there is no mouse_x in level0.
author Olaf Havnes
version Revision: 1.5 Date: 2003/03/19 14:43:28
since SWFIT1.0
Roll up the offset up to _level0.
parent_str = "../";
offset_x = 0;
offset_y = 0;
depth = 0;
while (depth++ <20)
{
offset_x += getProperty ( parent_str, _x);
offset_y += getProperty ( parent_str, _y);
parent_str = parent_str add "../";
if (eval (parent_str add ":mouse_x") ne "") break;
}
Output all the corrected mouse data that resides in _level0. This is really superfluous, and just meant to be included as an example.
mouse_x = /:mouse_x - offset_x;
mouse_int_x = /:mouse_int_x - offset_x;
delay_mouse_x = /:delay_mouse_x - offset_x;
delay_mouse_int_x = /:delay_mouse_int_x - offset_x;
clip_mouse_x = /:clip_mouse_x - offset_x;
clip_mouse_int_x = /:clip_mouse_int_x - offset_x;
delay_clip_mouse_x = /:delay_clip_mouse_x - offset_x;
delay_clip_mouse_int_x = /:delay_clip_mouse_int_x - offset_x;
rubber_mouse_x = /:rubber_mouse_x - offset_x;
rubber_mouse_int_x = /:rubber_mouse_int_x - offset_x;
mouse_y = /:mouse_y - offset_y;
mouse_int_y = /:mouse_int_y - offset_y;
delay_mouse_y = /:delay_mouse_y - offset_y;
delay_mouse_int_y = /:delay_mouse_int_y - offset_y;
clip_mouse_y = /:clip_mouse_y - offset_y;
clip_mouse_int_y = /:clip_mouse_int_y - offset_y;
delay_clip_mouse_y = /:delay_clip_mouse_y - offset_y;
delay_clip_mouse_int_y = /:delay_clip_mouse_int_y - offset_y;
rubber_mouse_y = /:rubber_mouse_y - offset_y;
rubber_mouse_int_y = /:rubber_mouse_int_y - offset_y;
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