/** * @(#) $RCSfile: RobbleWobbleLoop.as,v $ $Revision: 1.2 $ $Date: 2003/02/05 02:30:16 $ * * Copyright 2003 Orgdot AS. All Rights Reserved. * http://dev.swfit.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /** * RobbleWobbleLoop.as is a little loop that will wobble a rotation around a * specific angle. This angle can easily be set by a script action in f.i a * button. The main thing to notice is that we always set a positive angle, * and that we always will choose the shortest distance between two angles. * So - the shortest distance from 2 degrees to 358 degrees is -4 degrees - * to -2 degrees. * * The angle should be stored in _level0 - and the name should be the name * of the roto-clip + "_angle"; * * @author Olaf Havnes * @version $Revision: 1.2 $ $Date: 2003/02/05 02:30:16 $ * @since SWFIT1.0 */ // We read our destination angle from _level0: to_angle = eval ("/:" add _name add "_angle"); // Place the destination angle value inside the first 360 degrees. while (to_angle < 0) to_angle += 360; while (to_angle >= 360) to_angle -= 360; // Place the stored angle value inside the first 360 degrees. while (from_angle < 0) from_angle += 360; while (from_angle >= 360) from_angle -= 360; // Find the SHORTEST distance from the stored value to the destination value. dist_angle = to_angle - from_angle; if (dist_angle > 180) dist_angle -= 360; if (dist_angle < -180) dist_angle += 360; // Compute the speed based on distance we have to travel. speed_angle += ac * dist_angle - fr * speed_angle; // Set the new angle. from_angle += speed_angle; _rotation = from_angle; // We need to set the scale to 100%, since flash for some reason nudges the scale // slightly for each rotate command. _xscale = 100; _yscale = 100;