/** * @(#) $RCSfile: ScrollBarInit.as,v $ $Revision: 1.4 $ $Date: 2003/01/29 16:40:19 $ * * Copyright 2003 Orgdot AS. All Rights Reserved. * http://dev.swfit.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /** * This script prepares a scrollbar consisting of one draggable movie clip (named * "button" and a movie clip that serves as bounding box (named "background"). * * @author Olaf Havnes * @version $Revision: 1.4 $ $Date: 2003/01/29 16:40:19 $ * @since SWFIT1.0 */ // Controls the bounce DEFAULT_DELAY = 2.5; // Controls the snap DEFAULT_SNAP = 10; snp = snap ne "" ? snap : DEFAULT_SNAP; // Controls the leverage DEFAULT_LEVERAGE = 0.02; lvrg = leverage ne "" ? leverage : DEFAULT_LEVERAGE; // Controls the scroll button leverage DEFAULT_SCROLL_SPEED = 4; scroll_spd = scroll_speed ne "" ? scroll_speed : DEFAULT_SCROLL_SPEED; // Name of the full scrollbar must be "name of scrollabe object" + either "_scroll" or "_scrolltxt" NAME_ENDING = "_scroll"; TEXT_ENDING = "_scrolltxt"; // Do we scroll a text (html) field ? txt_scroll = TEXT_ENDING eq substring (_name, 1 + length(_name) - length (TEXT_ENDING), length (TEXT_ENDING)); scroll_object = txt_scroll ? "../:" add substring (_name, 1, length(_name) - length (TEXT_ENDING)) : "../" add substring (_name, 1, length(_name) - length (NAME_ENDING)); // store non-int value for text scrolling scroll_nmb = ""; // In which direction do we move the scroll button ? HORIZONTAL = "horizontal"; scroll_horz = scroll_direction eq HORIZONTAL; // Do we round off to closest pixel ? ON_FLAG = "on"; pxl = pixel eq ON_FLAG; // Do we hide the scroller if there is nothing to scroll ? hde_scroll = hide_scroll eq ON_FLAG; // Measure the bounding box for the scroll button x0 = button._x; y0 = button._y; pos_x = x0; pos_y = y0; min_x = background._x; min_y = background._y; max_x = min_x + background._width - button._width ; max_y = min_y + background._height - button._height; // Get the starting point for the scrollable object if (!txt_scroll) { scroll_x0 = getProperty (scroll_object, _x); scroll_y0 = getProperty (scroll_object, _y); }