ScrollBarInit Actionscript
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Copyright 2003 Orgdot AS. All Rights Reserved. http://dev.swfit.com
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
This script prepares a scrollbar consisting of one draggable movie clip (named "button" and a movie clip that serves as bounding box (named "background").
author Olaf Havnes
version Revision: 1.4 Date: 2003/01/29 16:40:19
since SWFIT1.0
Controls the bounce
DEFAULT_DELAY = 2.5;
Controls the snap
DEFAULT_SNAP = 10;
snp = snap ne "" ? snap : DEFAULT_SNAP;
Controls the leverage
DEFAULT_LEVERAGE = 0.02;
lvrg = leverage ne "" ? leverage : DEFAULT_LEVERAGE;
Controls the scroll button leverage
DEFAULT_SCROLL_SPEED = 4;
scroll_spd = scroll_speed ne "" ? scroll_speed : DEFAULT_SCROLL_SPEED;
Name of the full scrollbar must be "name of scrollabe object" + either "_scroll" or "_scrolltxt"
NAME_ENDING = "_scroll";
TEXT_ENDING = "_scrolltxt";
Do we scroll a text (html) field ?
txt_scroll = TEXT_ENDING eq substring (_name, 1 + length(_name) - length (TEXT_ENDING), length (TEXT_ENDING));
scroll_object = txt_scroll ?
"../:" add substring (_name, 1, length(_name) - length (TEXT_ENDING)) :
"../" add substring (_name, 1, length(_name) - length (NAME_ENDING));
store non-int value for text scrolling
scroll_nmb = "";
In which direction do we move the scroll button ?
HORIZONTAL = "horizontal";
scroll_horz = scroll_direction eq HORIZONTAL;
Do we round off to closest pixel ?
ON_FLAG = "on";
pxl = pixel eq ON_FLAG;
Do we hide the scroller if there is nothing to scroll ?
hde_scroll = hide_scroll eq ON_FLAG;
Measure the bounding box for the scroll button
x0 = button._x;
y0 = button._y;
pos_x = x0;
pos_y = y0;
min_x = background._x;
min_y = background._y;
max_x = min_x + background._width - button._width ;
max_y = min_y + background._height - button._height;
Get the starting point for the scrollable object
if (!txt_scroll)
{
scroll_x0 = getProperty (scroll_object, _x);
scroll_y0 = getProperty (scroll_object, _y);
}
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