TrigonometryTableLookup Actionscript
Table of contents | Previous document | Download TrigonometryTableLookup.as | SWF!T Homepage RCSfile: TrigonometryTableLookup.as,v Revision: 1.4 Date: 2003/01/29 16:40:19
Copyright 2003 Orgdot AS. All Rights Reserved. http://dev.swfit.com
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
This script will return a positive value for an angle (in degrees) based on input values for cos_val and sin_val (that may be larger than 1). See TrigonometryTable.as for details on the atan values.
author Olaf Havnes
version Revision: 1.4 Date: 2003/01/29 16:40:19
since SWFIT1.0
atan = 0;
if (cos_val < 0)
{
if (sin_val < 0)
{
if (cos_val < sin_val)
{
t00 = int (100 * sin_val / cos_val);
atan = 180 + eval ("/:ATAN_" add t00);
}
else
{
t00 = int (100 * cos_val / sin_val);
atan = 180 + (90 - eval ("/:ATAN_" add t00));
}
}
else if (sin_val > 0)
{
cos_val = - cos_val;
if (cos_val < sin_val)
{
t00 = int (100 * cos_val / sin_val);
atan = 90 + eval ("/:ATAN_" add t00);
}
else
{
t00 = int (100 * sin_val / cos_val);
atan = 90 + (90 - eval ("/:ATAN_" add t00));
}
}
else atan = 180;
}
else if (cos_val > 0)
{
if (sin_val > 0)
{
if (cos_val > sin_val)
{
t00 = int (100 * sin_val / cos_val);
atan = eval ("/:ATAN_" add t00);
}
else
{
t00 = int (100 * cos_val / sin_val);
atan = 90 - eval ("/:ATAN_" add t00);
}
}
else if (sin_val < 0)
{
sin_val = - sin_val;
if (cos_val < sin_val)
{
t00 = int (100 * cos_val / sin_val);
atan = 270 + eval ("/:ATAN_" add t00);
}
else
{
t00 = int (100 * sin_val / cos_val);
atan = 270 + (90 - eval ("/:ATAN_" add t00));
}
}
else atan = 0;
}
else
{
if (sin_val < 0) atan = 270;
else if (sin_val > 0) atan = 90;
}
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